The Rise of Ethical Gaming at the 'Games for Change Festival'
Posted by Kevin Winge on Saturday, April 19, 2014 at 12:00 AM
By Kevin Winge / April 19, 2014
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"People understand that games are powerful, but they're also scared of this power. We need to change the perception that all games are shallow, violent and childish, because they are not," Burak said.ÂOf course, video games have also changed a great deal over the years. Statistics show us that the average gamer is now 30 years old, and there are games for all ages, for all genders, and for all purposes. There are strategy games, violent games, games for children, and everything in between -- video games have long since broken out of a single mold.

"People see the negative side and they talk about addiction, but there are many games on the positive side," comments Burak.But Burak is not the only one who sees this medium as powerful. Jane McGonigal (author of Reality is Broken: Why Games Make Us Better and How They Can Change the World) is like-minded, and will also be joining Burak at Tribeca's festival. McGonigal notes that:
"Gaming does seem to be persuasive in changing peoples' thoughts, attitudes, feelings and actions in a way other mediums cannot."And that may be due to games being "amazingly creative experiences and far more engaging than watching TV," as Burak points out when discussing Minecraft. People now are finding video games more and more useful for achieving positive outcomes, even bridging conflicts in places like the Middle East. Photos via: Google
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